Who would I cosplay as? If you had asked me nearly three years ago I would've instantly answered Haruhi Suzumiya from The Melancholy of Haruhi Suzumiya. The character and concept were brilliant. Also funny as hell. But time has tarnished it for me somewhat and now I'm forced to reconsider my answer.
Romeo and Juliet
As told by shoujo artists.
July 28, 2011
Cosplay
Who would I cosplay as? If you had asked me nearly three years ago I would've instantly answered Haruhi Suzumiya from The Melancholy of Haruhi Suzumiya. The character and concept were brilliant. Also funny as hell. But time has tarnished it for me somewhat and now I'm forced to reconsider my answer.
December 08, 2008
50th Post! Also, PoP...
November 03, 2008
Soooo...I've Apparently Been Busy...
- Fallout 3 has already descended on the masses. Having played a bit of it myself it is by all means a fantastic game and I'll get more in-depth on it later. I have some personal issues with the game, but I'm spoiled (apparently) when it comes to RPGs.
- Fable 2 has also hit shelves. Since Peter Molyneux actually kept his mouth (more or less) shut on what happens in this one it has been delighting fans instead of disappointing them. I want to play (very badly) because I'm missing my fantasy RPGs, no thanks to Bioware delaying Jade Empire 2 indefinitely, but that's a different matter entirely...
- Ouran High School Host Club (season 1= episodes 1-13) has finally come out Stateside and so far it's bloody fantastic. I haven't bothered to listen to the dub yet because I adore the Japanese voices to pieces, so I don't know how it sounds. It's a Funimation dub...so chances are it's okay but slightly irritating. Anyway, not having to rely on my dubious Internet connection to watch one of my favorite series is a true joy, and I get to see it on a whole TV screen! The subtitles are incredibly well-translated, even funnier than what the fansubbers translated. I know, I was floored too. The colors pop, the sound editing is amazing, and the extras are fun. The animation is stellar (it is Bones, after all) and the humor is over-the-top, but in a good way. I highly recommend this series, and I personally hate shoujo. Combine that with 13 episodes crammed on two DVDs for the low price of $42.00 and you have a winner. Seriously.
- Prince of Persia by Ubisoft has been pushed back by another week or two. Gametrailers has been updating regularly with gameplay videos and trailers that are fun to goggle at. I'm excited for it. I'm hoping that it gets back to the Sands of Time aesthetic. (And yes, I played a little bit of Two Thrones but had to quit when I heard Farah with a replaced voice. WTF!?)
- Lego Batman came out and was suprisingly fun. Pure fun. Except I hated the vehicle sections. Why do games do that? No matter what genré it is games always have a vehicle section. And they're always annoying as hell and pull you right out of the game. Especially that POS in Mass Effect. That thing would be a law suit in real life with all the whiplash it could hurl out. Plus all the puke smell from passengers emptying the contents of their stomachs...
Okay, so I promised more in-depth on Fallout 3. It's a FPS RPG (though you could switch to 3rd person view, and you don't have to fight with guns) made by Bethesda (Oblivion: the Elder Scrolls). You create a hero (they can be female too!) that you will pilot for the rest of this adventure and there are literally too many frickin' choices for a face you'll almost never see. The game is incredibly deep with about a million game-play choices for literally everything you do. And not the fake choices most games give you where you have to choose between doing the good or evil thing. There is a real neutral path in this game. The choices you make are governed by a karma system in the game. Nice choices (helping others, not killing people, etc.) lead to good karma while nasty choices (blowing up a town, killing NPCs, eating corpses (yes, you can become a cannibal)) lead to bad karma. No karma is neutral, or karmic choices that balance out leads to being neutral.
The game doesn't discriminate against any of your choices. You can kill anyone you meet (except for children, that's the only line the game draws). You can destroy entire towns (not the actual town, but those in it). You can become a ninja fighter (there is a perk for it!), and fight only using stealth and your bare hands. You can wield swords, or guns, or even make a mini-nuke launcher. You can mutate yourself with enough radiation to grow back limbs...and other stuff. You can sell you companions or kill them, develop relationships with NPCs, or decapitate them using the VATS system. The dialogue options are hilarious no matter what side you play on, and entertainment is unceasing. There's literally too much to do, or you could skip it all in favor of just doing the main quest.
The world is varied and beautifully rendered, and your environments are often chilling as you survey how the nuclear blast caught people unawares. It's strange to see downtown D.C. as a virtual wasteland with roaming super-mutants and feral ghouls. The monuments are eerie reminders of a more stable time and seem to have lost all meaning in this hellish day and age.
Now for the flip side: the uncanny valley rears its ugly head here. As great as the voice acting is (and it's truly award-winning) looking at any character (including your own) will cause you to shudder as their dead eyes stare unceasingly into the camera. NPCs and enemies (as well as yourself in third person) move in a really stupid way, and the ragdoll physics will glitch about half the time. I could get over it except that I learned most character interaction is mainly for taking quests and no actual character development whatsoever. No real romance here, folks. No friends, either, unless you count Dogmeat (the dog) and he's not much for conversation. Now, those who read this know I'm all about character development and connecting with the characters in every story I play. And while I'm incredibly impressed with Fallout 3's story, aesthetic, and game play, this is a huge downer for me. If I can't find a character to connect with I tend to care a lot less what's going on around me. What sucks is that a lot of thought and about a million details went into the making of this game, and it shows. So why would adding character connection be so hard!? Bethesda hit all the right notes literally everywhere else except here. I can overlook it, but not as easily as others. I guess that's my real downfall.
I did pick up one fun perk called Black Widow for being a female that gives me 10% more damage against male enemies as well as extra dialogue options. It has proved entertaining so far.
September 15, 2008
Art Post!


September 14, 2008
The Wisdom of Saying "Bite Me" to a Vampire
So, HBO is often known for their awesome/or controversial shows. Last great show on HBO was Rome. Now it's True Blood, based off a series of books.
True Blood follows Anna Paquin as a telepathic waitress (Sookie Stackhouse) in the Deep South (made up town named Bonne Temps in Louisiana) two years after vampires "come out of the coffin" because of a synthetic drink made by the Japanese called 'TruBlood' that satisfies their needs. Vamps are trying to integrate into society in the open now, trying to get basic civil liberties. Sookie meets a really hot vampire named Bill Compton (Sookie: "'Bill the Vampire'? Are you serious?") and both parties are intrigued right away. Sookie is a very open-minded, morally up-right quirky girl that's hard not to love. She's a virgin, as reading the minds of others has led to some really funny and horrific dates. She can't read Bill's mind, which is refreshing to her.
There's a lot of allegory to racial injustice and homosexuality and all that, which is really cool. The setting works suprisingly well, as the Deep South really is kind of a fantasy land in the U.S.A. The South is definitely a world of its own, and the Gothic South displayed here is incredibly fascinating. Plus there's deviant sex, vampire making out, and really great writing and chemistry. Also, the actors are fabulous, as most of them are British (but you wouldn't know it) or Anna Paquin (who won an Oscar at age 11). There's a lot of humor and drama, and all the great stuff in between. I'll gush more when I have the chance. So far two episodes have aired. It's on Sunday nights before Entourage.
Have I mentioned that I adore Anna Paquin? I do. She's my favorite X-men (Rogue) and one of the few young actresses who's actually talented and fun to watch. She's in a lot of indie films as well as some mainstream and is really cute and quirky. I adore her.
Still playing Prince of Persia. My desktop currently consists of some adorable Prince/Farah fanart.
September 10, 2008
Prince of Persia: Next Gen
It looks amazing. So far game play looks like all the fun I'm already having except now you have a constant companion and the moves are tuned to be more flowing rather than having massive splatter death every five-to-ten minutes or so. It's cell-shaded to look like a painting. The voice acting is great (Kari Wahlgren is the female lead--I don't know who does the Prince but I like his rather blasé attitude) and the lines I've heard are funny. The combat is waaaaaaaaaay improved and more epic in feeling. The story is that you're helping Elika, some mysterious magical girl, restore the world that's been corrupted by evil influences back into the pretty happy nature we all know and love.
Cell-shaded to look like artwork? Restoring the wonders and splendors of nature? Constant companionship and fun combat and puzzles? Why does this sound eerily familiar?
Most people won't know this is ripping off Okami to some extent. I guess that's all right. To be fair, it only seems to be borrowing certain elements, and not enough to be blatently stealing Okami's thunder. Still, it does make me uneasy. As does the character of Elika.
Elika's there to aid you and even keeps you from dying. That's cool, but then it kind of makes the Prince useless. She helps you in combat and is really powerful. You have...a sword. Also a gauntlet. Woo-hoo? The gauntlet helps you in platforming in some really fun and interesting ways, but part of the fun of the Prince in the Sands of Time trilogy was that he was the powerhouse behind all of the neat platforming tricks and ruled the combat. I have lovingly nicknamed him "Monkey Boy" because of it. He also had the dagger to pull off super moves. This Prince seems like he'd be flat in comparison. Again, haven't played the game or really know much about the character, so who knows? Maybe I'm totally, totally wrong. I hope so.
I'm all for powerful female sidekicks. Really. It's just Elika seems too powerful. Where's the fun in that? Farah could hold her own for quite a while and set up one-hit kills for you (sure, it'd be nice if she managed to at least finish off one of the finicky-re-spawning bastards, but whatever). She could also hit you in battle and vice versa, but still it was kinda charming. This though...Elika's more of a device than a character. So far. Again. Haven't played, can't say for sure. These are just impressions.
Apparently you can't die, either. Not sure if that's a plus or will feel like the game is babying you. Also, the story is "non-linear". What's wrong with linear game play? I need that at times to tell me what's going on! Ah well, it does create a feeling of more freedom, which is cool.
So these are my impressions/rants. Agree/Disagree? Tell me why! Feel free to comment. ^_^
September 08, 2008
Still Playing PoP: Sands of Time
I love, love, love the characters. The Prince and Farah are absolutely great! The Prince is a real person: prideful, easily annoyed, snarky, and truly caring. Farah is also very realistic: willful, confident, strong, easily admitting her mistakes and foibles. It's great to see the characters growing on each other--their interactions are priceless. Once I forgot to pull a lever to let Farah up (right after the birdcage/zoo level) and she yelled at me for forgetting her:
Farah: "Hey! Where are you going? I'm still down here!"
Prince: "I was...checking ahead. Making sure everything was perfectly safe."
Farah: "Making sure I'd be safe? How thoughtful of you, Prince."
As romantic ideals/interests in gaming go, Farah is incredibly original. She's not an annoying companion you have to ferry around in guarding missions who can't stand on her own two feet. She's not an emotionless Ice Queen who can't stand chivalry. She doesn't dress like a whore, either. She is a confident girl who speaks her mind and isn't afraid to admit when she needs help. She'll help you as much as she can, but she stays true to herself. She even tries to comfort The Prince (who is essentially her captor) after he has to kill the monster his father has become. She didn't have to do this, but the fact that she did speaks volumes about her character. Farah is compassionate, confident, and witty. I adore her.
The Prince is snarky, prideful, and genuinely noble. He has a true streak of rash nobility--he takes responsibility for all his actions and even admits that he cares for Farah. He forges on ahead with the power of a steamroller--he is unstoppable. He doesn't let it go to his head either. He gets annoyed with Farah and even talks to himself, adding quite a bit of humor in the game play. I adore his voice actor. He's just so cute! I can't wait to see more cutscenes...
